JetPack VR

A JetPack Simulation in VR

Here's a mini-game I put together to explore the game dynamics of a JetPack in Virtual Reality. I thought it would be cool to fly around buildings and birds with a JetPack strapped to my back. I added fall damage to make it challenging to pick up loot and refuel while also dodging FLYING OBSTACLES!

  • Sound FX
  • Fuel Gauge
  • Collect Coins
  • Controls to Fly and Hover
  • Health Meter (fall damage)
  • Supported on Oculus Devices
  • Fall damage increases with altitude
  • Hitting flying objects cause damage

Video Demonstration:



Screenshots:









Code Sample:

    { // falling                                 
        if (!character.isGrounded) 
        { 
            fallVelocity -= .08f; // keep adding more fallVelocity 
        }
        moveDirection.y += fallVelocity; //Fall velocity has to be a negative number
        RocketSound.Stop();
        GetComponent<OVRPlayerController>().Acceleration = 0.2f;
    }